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- Ratchet & Clank Future: A Crack in Time - Walkthrough + Video Guide Part 1 1234567890123456789012345678901234567890123456789012345678901234567890123456789.
1234567890123456789012345678901234567890123456789012345678901234567890123456789 _____ ____ _____ ___ _ _ ____ _____ _ ___ _ _____ _ _ _ _ _ | _ \\/ _ |_ _| _| | | | __|_ _| _| |_ | _| | / _ | \\ | | | / / |_| | |_| | |_| | | | | | | |_| | |_ | | | _| | | | | | |_| | \\| | |/ / | _| _ | | | | | | _ | _| | | | |_ | | | | | _ | | | | |\\ \\| | | | | | | |_| | | | |__ | | |_ _| | |_| |_| | | | |\\ | |\\ \\ _ |_| \\_\\_| |_| |_| |___|_| |_|____| |_| |_| |___|___|_| |_|_| \\_|_| \\_\\ |_| _____ ___ _____ _____ ___ _ _ _____ _ _ _____ _____ __ __ ____ / _ | | _| _ \\ _ | _| | / / |_ _| \\ | | |_ _|_ _| \\_/ | __| | |_| | | | | |_| | |_| | | | |/ / | | | \\| | | | | | | | |_ | _ | | | | _| _ | | | | | | | | | | | | | || || | _| | | | | | |_| |\\ \\| | | | |_| |\\ \\ _| |_| |\\ | | | _| |_| || || | |__ |_| |_| |___|_| \\_\\_| |_|___|_| \\_\\ |_____|_| \\_| |_| |_____|_||_||_|____| RATCHET AND CLANK: A CRACK IN TIME FAQ/WALKTHROUGH DELUXE, VERSION 1.08 FOR THE GAMES: RATCHET AND CLANK: A CRACK IN TIME, FOR THE PLAYSTATION 3 RATCHET AND CLANK FUTURE: A CRACK IN TIME, FOR THE PLAYSTATION 3 WRITTEN BY RATCHET12345 CREATED 11/10/2009 HOSTING SITES: www.gamefaqs.com (HTML Version) www.blamogames.com www.cheatplanet.com www.cheats.de www.gamerevolution.com www.gamesradar.com www.ign.com (Deluxe Version) www.myps3.com.au www.neoseeker.com (HTML Version) www.supercheats.com (Deluxe Version) E-MAIL: ratchet_12345[at]hotmail[dot]com (Replace [at] with @ and [dot] with .) YOUTUBE: http://www.youtube.com/BludgaBoy VERSION HISTORY: VERSION 0.25 FINISHED 04/11/2009 + Finished Walkthrough section up to Vorselon's Ship + Listed all Skill Points + Started Constructo Weapon Mods section + Listed all Trophies VERSION 0.30 FINISHED 05/11/2009 + Finished Walkthrough section up to Molonoth Fields, Torren IV + Phylax Sector is pretty much complete in all areas of guide + Started Gold Bolts section + Started Zoni section + Extended Constructo Weapon Mod section + Started RYNO V Holo-Plan section VERSION 0.35 FINISHED 06/11/2009 + Extended Weapons section + Extended Gadgets section + Finished Walkthrough section up to Axiom City, Planet Terachnos + Extended Gold Bolts section + Extended Zoni section + Extended Constructo Weapon Mod section VERSION 0.45 FINISHED 07/11/2009 + Extended Weapons section + Finished Gadgets section + Finished Walkthrough section up to Krell Canyon, Planet Lumos + Extended Gold Bolts section + Extended Zoni section + Extended Constructo Weapon Mod section + Extended RYNO V Holo-Plan section VERSION 0.55 FINISHED 08/11/2009 + Extended Weapons section + Finished Walkthrough section up to Vorselon's Warship + Finished Bronze, Silver and Gold Tournament Challenges for Agorian Battleplex + Extended Gold Bolts section + Extended Skill Points section + Extended Zoni section + Extended Constructo Weapon Mod section + Extended RYNO V Holo-Plan section + Extended Trophies section VERSION 0.60 FINISHED 11/11/2009 + Extended Gold Bolts section + Extended Zoni section + Extended Constructo Weapon Mod section + Extended RYNO V Holo-Plan section VERSION 1.00 FINISHED 16/11/2009 + Added ASCII Art Heading for each section + Added Section Codes + Finished Weapons section + Finished Gadgets section + Finished Items section + Finished Walkthrough section + Finished Gold Bolts section + Finished Zoni section + Finished Constructo Weapon Mod section + Finished RYNO V Holo-Plan section + Created Video Walkthrough section + Finished Trophies section VERSION 1.01 FINISHED 18/11/2009 + Made a few corrections + Extended Video Walkthrough section VERSION 1.02 FINISHED 29/11/2009 + Added a lot of user submitted info + Extended Weapons section + Extended Video Walkthrough section + Removed Contact Info section, placed contact info at top of document VERSION 1.03 FINISHED 02/12/2009 + Extended Video Walkthrough section VERSION 1.04 FINISHED 15/12/2009 + Extended Video Walkthrough section (finished Story Walkthrough) + Added a lot of user submitted info VERSION 1.05 FINISHED 01/01/2010 + Added more user submitted info VERSION 1.06 FINISHED 08/01/2010 + Added more user submitted info VERSION 1.07 FINISHED 21/01/2010 + Extended Video Walkthrough section (Added Gold Bolts Walkthrough) VERSION 1.08 FINISHED 05/02/2010 + Added more user submitted info WARNING! DANGER! ALERT! MAJOR SPOILERS! This is a walkthrough for the game - it reveals ALL or the story line. DON'T READ ON IF YOU WANT TO FIND OUT FOR YOURSELF! Even reading the contents ruins the surprises! To find what section you want to go to, hold Control (Ctrl) or Command and press F. Type in the section code and press Enter twice to be taken to that section. Don't forget the hash at the beginning! If there is an error with the section codes, search for a nearby section or just search for the name of the section. Contents 1: Formalities #FRMLTS 2: Disclaimer #DSCLMR 3: Weapons #WEAPON 3.1: Normal Weapons #WEPNML 3.2: Omega Weapons #WEPOMG 4: Gadgets #GADGET 5: Items #ITEMS 6: Walkthrough #WKTHRU 6.1: General Tips #GENTPS 6.2: Great Clock 6.2.1: Great Clock, Sector One #GRCLK1 6.3: Phylax Sector 6.3.1: Zolar Forest, Planet Quantos #PHYLX1 6.3.2: Space #PHYLX2 6.3.3: Vorselon's Ship #PHYLX3 6.3.4: Space (2nd Visit) #PHYLXS 6.3.5: Phylax Depot #PHYLXD 6.4: Great Clock (2nd Visit) 6.4.1: Great Clock, Sector Two #GRCLK2 6.5: Vela Sector 6.5.1: Molonoth Fields, Torren IV #VELA1 6.5.2: Axiom City, Planet Terachnos #VELA2 6.5.3: Space #VELAS 6.5.4: Vela Depot #VELAD 6.6: Great Clock (3rd Visit) 6.6.1: Great Clock, Sector Three #GRCLK3 6.7: Korthos Sector 6.7.1: Space #KORTH1 6.7.2: Krell Canyon, Planet Lumos #KORTH2 6.7.3: Agorian Battleplex #KORTH3 6.7.4: Tombli Outpost, Planet Zanifar #KORTH4 6.7.5: Vorselon's Warship #KORTH5 6.7.6: Space (2nd Visit) #KORTHS 6.7.7: Korthos Depot #KORTHA 6.7.8: Korthos Alpha #KORTHB 6.7.9: Korthos Depot (2nd Visit) #KORTHC 6.7.10: Korthos Alpha (2nd Visit) #KORTHD 6.8: Great Clock (4th Visit) 6.8.1: Great Clock, Sector Two #GRCLK4 6.9: Bernilius Sector 6.9.1: Space #BERNI1 6.9.2: Valkyrie Citadel, Planet Vapedia #BERNI2 6.9.3: Nefarious Space Station #BERNI3 6.9.4: Space (2nd Visit) #BERNIS 6.10: Corvus Sector 6.10.1: Gimlick Valley, Planet Morklon #CORVS1 6.10.2: Space #CORVSS 6.10.3: Corvus Depot #CORVSD 6.11: Bernilius Sector (2nd Visit) 6.11.1: Nefarious Space Station (2nd Visit) #BERNI4 6.12: Great Clock (5th Visit) 6.12.1: Sector Five #GRCLK5 7: Gold Bolts #GLDBTS 7.1: Great Clock (8) #GBGRCK 7.1.1: Great Clock, Sector One (1) 7.1.2: Great Clock, Sector Two (2) 7.1.3: Great Clock, Sector Three (2) 7.1.4: Great Clock, Sector Four (3) 7.2: Phylax Sector (3) #GBPHLX 7.2.1: Zolar Forest, Planet Quantos (4) 7.2.2: Phylax Alpha (1) 7.2.3: Phylax Sigma (1) 7.3: Vela Sector (9) #GBVELA 7.3.1: Molonoth Fields, Torren IV (3) 7.3.2: Axiom City, Planet Terachnos (2) 7.3.3: Veta Alpha (1) 7.3.4: Veta Gamma (1) 7.3.5: Veta Tau (1) 7.4: Korthos Sector (9) #GBKORT 7.4.1: Krell Canyon, Planet Lumos (5) 7.4.2: Tombli Outpost, Planet Zanifar (1) 7.4.3: Agorian Battleplex (2) 7.4.4: Korthos Alpha (1) 7.5: Bernilius Sector (5) #GBBERN 7.5.1: Valkyrie Citadel, Planet Vapedia (3) 7.5.2: Bernilius Alpha (1) 7.5.3: Bernilius Gamma (1) 7.6: Corvus Sector (3) #GBCORV 7.6.1: Gimlick Valley, Planet Morklon (1) 7.6.2: Corvus Beta (1) 7.6.3: Corvus Sigma (1) 7.7: Skins #GBSKIN 8: Skill Points #SKLPTS 8.1: Weapons #SPWPNS 8.2: Gadgets #SPGDGT 8.3: Skill #SPSKIL 8.4: Destruction #SPDEST 8.5: Zolar Forest #SPZOFO 8.6: Agorian Battleplex #SPAGBA 8.7: Nefarious Space Station #SPNESS 8.8: Krell Canyon #SPKRCA 8.9: Axiom City #SPAXCI 8.10: Molonoth Fields #SPMOFI 8.11: Vela Sector #SPVELA 8.12: Bernilius Sector #SPBERN 8.13: Korthos Sector #SPKORT 8.14: Phylax Sector #SPPHLX 8.15: The Great Clock #SPGRCK 8.16: Cheats and Concept Art #SPCACA 8.16.1: Cheats 8.16.2: Concept Art 9: Zoni #ZONI 9.1: Phylax Sector (6) #ZNPHLX 9.1.1: Zolar Forest, Planet Quantos (3) 9.1.2: Phylax Alpha (1) 9.1.3: Phylax Beta (1) 9.1.4: Phylax Gamma (1) 9.2: Vela Sector (10) #ZNVELA 9.2.1: Molonoth Fields, Torren IV (2) 9.2.2: Axiom City, Planet Terachnos (3) 9.2.3: Veta Alpha (1) 9.2.4: Veta Beta (1) 9.2.5: Veta Delta (1) 9.2.6: Veta Epsilon (1) 9.2.7: Veta Gamma (1) 9.3: Korthos Sector (14) #ZNKORT 9.3.1: Krell Canyon, Planet Lumos (4) 9.3.2: Tombli Outpost, Planet Zanifar (2) 9.3.3: Agorian Battleplex (4) 9.3.4: Korthos Alpha (1) 9.3.5: Korthos Beta (1) 9.3.6: Korthos Delta (1) 9.3.7: Korthos Gamma (1) 9.4: Bernilius Sector (7) #ZNBERN 9.4.1: Valkyrie Citadel, Planet Vapedia (2) 9.4.2: Nefarious Space Station (1) 9.4.3: Bernilius Alpha (1) 9.4.4: Bernilius Beta (1) 9.4.5: Bernilius Delta (1) 9.4.6: Bernilius Gamma (1) 9.5: Corvus Sector (3) #ZNCORV 9.5.1: Gimlick Valley, Planet Morklon (1) 9.5.2: Corvus Alpha (1) 9.5.3: Corvus Beta (1) 9.6: Aphelion Upgrades #ZNSHIP 9.7: Insomniac Museum #ZNINMU 10: Constructo Weapon Mods #CONMOD 10.1: Phylax Sector (2) #CMPHLX 10.1.1: Zolar Forest, Planet Quantos (1) 10.1.2: Phylax Tau (1) 10.2: Vela Sector (4) #CMVELA 10.2.1: Molonoth Fields, Torren IV (1) 10.2.2: Axiom City, Planet Terachnos (2) 10.2.3: Veta Sigma (1) 10.3: Korthos Sector (10) #CMKORT 10.3.1: Krell Canyon, Planet Lumos (2) 10.3.2: Tombli Outpost, Planet Zanifar (1) 10.3.3: Agorian Battleplex (4) 10.3.4: Korthos Omega (1) 10.3.5: Korthos Sigma (1) 10.3.6: Korthos Tau (1) 10.4: Bernilius Sector (4) #CMBERN 10.4.1: Valkyrie Citadel, Planet Vapedia (1) 10.4.2: Nefarious Space Station (1) 10.4.7: Bernilius Sigma (1) 10.4.8: Bernilius Tau (1) 10.5: Corvus Sector (1) #CMCORV 10.5.1: Corvus Tau (1) 11: RYNO V Holo-Plan Pieces #RYNOHP 11.1: Phylax Sector (1) #HPPHLX 11.1.1: Vorselon's Ship (1) 11.2: Vela Sector (2) #PHVELA 11.2.1: Molonoth Fields, Torren IV (1) 11.2.2: Axiom City, Planet Terachnos (1) 11.3: Korthos Sector (4) #HPKORT 11.3.1: Krell Canyon, Planet Lumos (1) 11.3.2: Tombli Outpost, Planet Zanifar (1) 11.3.3: Agorian Battleplex (2) 11.4: Bernilius Sector (2) #HPBERN 11.4.1: Valkyrie Citadel, Planet Vapedia (1) 11.4.2: Nefarious Space Station (1) 11.5: Corvus Sector (1) #HPCORV 11.5.1: Gimlick Valley, Planet Morklon (1) 11.6: Acquiring the RYNO V #HPACQU 12: Trophies #TROPHY 13: Frequently Asked Questions #FRASQU 14: Credits #CREDIT #FRMLTS ____ _____ _____ __ __ _____ _ _____ _____ _____ ____ ____ | __|/ _ \\| _ || \\_/ |/ _ \\| | |_ _||_ _||_ _|| __|| __| | _ | | | || |_| || || |_| || | | | | | | | | |_ | |__ | _| | | | || _|| || || || _ || | | | | | | | | _| |__ | | | | |_| || |\\ \\ | || || || | | || |__ _| |_ | | _| |_ | |__ __| | |_| \\_____/|_| \\_\\|_||_||_||_| |_||____||_____| |_| |_____||____||____| Hi, I'm Ratchet12345, and this is my walkthrough for Ratchet & Clank: A Crack in Time, my 6th full walkthrough to date. This is a step by step walkthrough for the story, as well as a Gold Bolts, Skill Points, Constructo Weapon Mods, RYNO V Holo-Plans and trophies guide. This guide is useful if you're stuck on a level or challenge and don't know what to do, or if you can't find a hidden object. However, remember that this is a full, complete, start-to-finish walkthrough for the game. Therefore, you are bound to encounter spoilers as you read. You have been warned. Good luck out there! #DSCLMR _____ _____ ____ ____ _ _____ _____ __ __ ____ _____ | _ \\|_ _|| __|| __|| | / _ \\|_ _|| \\_/ || __|| _ | | | | | | | | |__ | | | | | |_| | | | | || |_ | |_| | | | | | | | |__ || | | | | _ | | | | || || || _| | _| | |_| | _| |_ __| || |__ | |__ | | | | _| |_ | || || || |__ | |\\ \\ |_____/|_____||____||____||____||_| |_||_____||_||_||_||____||_| \\_\\ Read and agree to adhere to these guidelines before continuing to use this document: This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Close this window if you do not agree to these terms. #WEAPON _ _ ____ _____ _____ _____ _ _ ____ | | | || __|/ _ \\| _ \\/ _ \\| \\ | || __| | | /\\ | || |_ | |_| || |_| || | | || \\| || |__ | |/ \\| || _| | _ || ___/| | | || ||__ | | /\\ || |__ | | | || | | |_| || |\\ | __| | \\__/ \\__/|____||_| |_||_| \\_____/|_| \\_||____| There are 18 weapons in this game - 14 normal weapons, 3 Constructo weapons that can be modified with upgrades found across the galaxy, and one weapon that is technically a gadget. All weapons (except that one item that isn't a weapon) gain experience as you use them, and when the experience bar is full they upgrade and gain a level, becoming more powerful as you upgrade them. Weapons can be upgraded to Level 5 on your first playthrough and up to Level 10 on subsequent playthroughs in Challenge Mode, once you have purchased the level 6 version from a weapons vendor. All weapons at level 6 or greater have the prefix Omega (which replaces the prefix Mega if the weapon has that prefix at Level 5). NOTE: If you have Ratchet and Clank: Tools of Destruction game data, you'll get a discount on any returning weapons tht first appeared in ToD. This applies to normal weapons and their Omega counterparts. :-------------------: #WEPNML :3.1: Normal Weapons: :-------------------: Constructo Pistol Available from beginning Mega Constructo Pistol Free The Constructo Pistol is your basic, entry level pistol. It'll get you through the earlier levels, being a good close to medium range weapon, but after the first few levels it becomes too weak to be of any use to you. However, it's always useful against the really small enemies, even towards the end of the game. Mods: Trigger: Chamber: Upgrade: Paint: Pull Coil Ricochet Paint It (Custom) Rapid Fire Blast Scorcher Paladin Charge Beam Impactor Gunmetal Rogue Pacifier ------------------------------------------------------------------------------- Constructo Bomb Available from Zolar Forest, Planet Quantos, Vendor 1 Mega Constructo Bomb 1,000 Bolts As the game's bomb glove, the Constructo Bomb is great for taking out groups of enemies, or lone, powerful enemies such as mechs, at close range. You'll probably use this one all thr way through, but less towards the end. Mods: Trigger: Payload: Upgrade: Paint: Contact Explosive Toxic Paint It (Custom) Proximity Shockwave Shrapnel Mercenary Timed Skyburst Barrage Zoni Gone Commando Angela Special ------------------------------------------------------------------------------- Sonic Eruptor Available from Zolar Forest, Planet Quantos, Vendor 2 Super Sonic Eruptor 4,000 Bolts The Sonic Eruptor is one of the more zany weapons you'll come across as you play through the game. You carry around a living, breathing creature, which when fired emits a louud mating call that damages enemies at close range. There's a bar at the top of the screen when this weapon is equipped, and it's best to fire the weapon when the bar is full for maximum damage. ------------------------------------------------------------------------------- Mr. Zurkon Available from Vorselon's Ship Zurkon the Destroyer 4,000 Bolts Normally, 3000 Bolts Discounted A mere device turned deadly weapon: Mr. Zurkon is your bestest buddy on the battlefield. All you have to do is select him form the Quick Select and he'll appear, flying around near you shooting at anything he sees. He's incredibly useful, as he's practically a flying second auto-aiming gun. Not as powerful as other weapons in your arsenal, but still a big help all the way through. ------------------------------------------------------------------------------- Dynamo of Doom Available from Molonoth Fields, Torren IV Dynamo of Devastation 16,000 Bolts Tools of Destruction had the Tornado Launcher, A Crack in Time has the Dynamo of Doom. Just like the Tornado Launcher, the Dynamo of Doom allows you to control where the projectile goes by tilting the controller. To add to this, you can charge the Dynamo of Doom before firing it, making it more powerful. This weapon is best used against groups of enemies, small or large, as the SIXAXIS control is a bit hard to adjust to. ------------------------------------------------------------------------------- Tesla Spikes Available from Axiom City, Planet Terachnos Storm Spikes 19,000 Bolts The Tesla Spikes are electric sticks that you trow on to the ground. Tesla Spikes will shock enemies that wander near them, but this weapon is best used in groups of 2 or more, as several Tesla Spikes near each other will work together to shock enemies more frequently and in a greater range. Another good weapon to throw about in an intense, crowded and grounded combat situation. ------------------------------------------------------------------------------- Plasma Striker Available from Krell Canyon, Planet Lumos Plasma Slayer 33,000 Bolts The Plasma Striker is the sniper rifle of the game. However, this time the weapon work a bit differently comparted to the sniper rifles found in previous Ratchet and Clank games. When used in first person mode, you'll see red circles on your enemies. These are weak spots. A hit here does far more damage than a hit anywhere else on the enemy. Obviously, the weapon is best used from far away, but don't dismiss it's ability up close if you can aim quickly. ------------------------------------------------------------------------------- Negotiator Acquired at Agorian Battleplex Judicator Complete "Bros Before Foes" Challenge, Bronze Tournament Point and shoot, folks, point and shoot. The Negotiator is the rocket launcher of the game, and only requires the aforementioned 2 steps to be used, as the rockets seek enemies that they have locked on to. The ammo count is a bit on the low side, so use it wisely. The Judicator shoots 3 rockets in a shotgun spread formation, but that won't change the way or the places where you use it much. ------------------------------------------------------------------------------- CryoMine Glove Available from Tombli Outpost, Planet Zanifar Blizzard Mine Glove 41,000 Bolts The CryoMine Glove lets you throw mines on to the battlefield that freeze the first enemy that comes near them. Who whudda thunk it? The time they're frozen for depends on the size of the enemy and the level of the weapon, but when they are frozen, you can just whip out another weapon and do as much damage as you can before they unfreeze or die. This weapon is best used against smaller to medium sized enemies if there's too many to deal with at once. ------------------------------------------------------------------------------- Groovitron Glove Available from Agorian Battleplex Groovibomb Glove 15,000 Bolts Normally, 11,000 Bolts Discounted If you've played Tools of Destruction, you'll remember the Groovitron as one of the funniest devices in the game, especially when you got the Golden Groovitron and had an infinite supply of disco balls. As a weapon, the Groovitron Glove works in much the same way as it did previously. Once thrown, the Groovitron will cause any enemies in the vicinity to dance, letting you do whatever you need to do in the meantime, but you don't have many to use, so don't waste them if you'll need them later. The Groovibomb Glove does the same thing, but explodes at the end of its life span. A great weapon to distract enemies if you're surrounded, or if they're killing you faster than you're killing them. ------------------------------------------------------------------------------- Buzz Blades Available from Vorselon's Warship Doom Blades 30,000 Bolts Normally, 24,000 Bolts Discounted The Buzz Blades make for an awesome weapon that you'll use from the time that you get it right up to the final boss. The weapon fires small shuriken-esque blades that fly around the battlefield, ricocheting off walls, the ground and enemies as they go. They may not seem harmful, but the blades pack a punch and are useful against all types of enemies, including bosses. ------------------------------------------------------------------------------- Constructo Shotgun Available from Agorian Battleplex Mega Constructo Shotgun Complete "Double Jeopardy" Challenge, Gold Tournament Chk-chk-boom! The Constructo Shotgun is a great weapon for encounters with all types of enemies at close range. Depending on the size and number of enemies you wish to take down with the Constructo Shotgun, you may want to change the Constructo Mods you have enabled (Double Spread for groups of smaller enemies, more powerful, Choke for more powerful enemies). A good weapon for really close quarters situations. Mods: Barrel: Chamber: Upgrade: Paint: Spread Pellet Galvanic Paint It (Custom) Double Lance Perforator Praetorian Choke Slug Detonator Camouflage Formal Fighter Emerald Assassin ------------------------------------------------------------------------------- Mag-Net Launcher Available from Valkyrie Citadel, Planet Vapedia Mag-Net Cannon 40,000 Bolts Normally, 37,000 Bolts Discounted Returning from Tools of Destruction, the Mag-Net Cannon fires an electric net that traps your enemies and shocks them until either they die or the Mag-Net expires. A great weapon for flying enemies *cough* Valkyries *cough* and for less powerful ground enemies, but not so good against bosses and a waste of ammo when used on smaller enemies. ------------------------------------------------------------------------------- Spiral of Death Acquired at Agorian Battleplex Spiral of Carnage Complete "Triumvirate of Terror" Challenge, Silver Tournament Ah, the weapon that won the "My Blaster Runs Hot" weapon design challenge, a worthy winner indeed. Kudos to Jackson Finley for creating this monstrosity! This weapon fires a large blade, and then the blade returns to you boomerang style. Great for close range encounters with bigger enemies once you learn how to aim. The Spiral of Carnage fires 3 blades in a shotgun spread formation. ------------------------------------------------------------------------------- Chimp-O-Matic Acquired at Agorian Battleplex Chimpositron Complete "Overkill" Challenge, Raritanium Tournament Almost every Ratchet and Clank game has had a weapon that allows you to morph enemies in to different animals. We've had chickens, sheep, ducks, boars, cows, pigs. Of course, it's only appropriate to move on to monkeys for this installment. This weapon will turn enemies in to monkeys, but the bigger the enemy is the longer it will take. You'll continue to morph enemies no matter how much you move, unless to go to far away from the enemy or you double jump. Once you get the weapon to Level 5, the Chimpositron can lock on to and morph 2 enemies at once. This is best used against smaller enemies, otherwise it takes too long to morph them. ------------------------------------------------------------------------------- Rift Inducer 5000 Available from Nefarious Space Station Rift Ripper 5000 91,000 Bolts Meet Fred: When you use the Rift Inducer 5000, a portal will appear in midair. Fred the monster will partially appear out of the portal and eat away at nearby enemies, before disappearing. He'll pick them up and eat them whole once their health is gone. This is best used against smaller enemies, and drones as well. Stand under Fred to lead enemies to him so he can feast on them. ------------------------------------------------------------------------------- Time Bomb Acquired at Great Clock, Sector Two Can't be upgraded Free The one weapon that really isn't a weapon. Timebombs, interestingly enough, slow down time in the region they surround, affecting the movement speed of everything inside them (except the player). Clank's past selves can also throw time bombs if Clank threw one during recording, but remember that only one time bomb can be thrown at a time, past selves included. Ratchet can use time bombs as well, once you finish Valkyrie Citadel, Planet Vapedia. ------------------------------------------------------------------------------- RYNO V Available from Nefarious Space Station Mega RYNO V All pieces of RYNO V Holo-Plan Once you have all the RYNO V Holo-Plans, you can take them down to the Axiom City Spaceport, where you'll find The Smuggler. He'll assemble the weapon for you free of charge. This minigun/missile launcher cross breed spews out rockets at an insane rate, making for instant carnage. Have fun! :------------------: #WEPOMG :3.2: Omega Weapons: :------------------: Omega Weapons are available from Challenge Mode. Once you upgrade a weapon to Level 5, you can buy the Omega version, and from there you can upgrade it to Level 10. Omega Constructo Pistol 96,000 Bolts ------------------------------------------------------------------------------- Omega Constructo Bomb 104,000 Bolts ------------------------------------------------------------------------------- Omega Zurkon the Destroyer 196,000 Bolts Normally, 147,000 Bolts Discounted ------------------------------------------------------------------------------- Omega SuperSonic Eruptor 122,000 Bolts ------------------------------------------------------------------------------- Omega Dynamo of Devastation 171,000 Bolts ------------------------------------------------------------------------------- Omega Storm Spikes 205,000 Bolts ------------------------------------------------------------------------------- Omega Plasma Slayer 233,000 Bolts ------------------------------------------------------------------------------- Omega Judicator 244,000 Bolts ------------------------------------------------------------------------------- Omega Blizzard Mine Glove 287,000 Bolts ------------------------------------------------------------------------------- Omega Groovibomb Glove 332,000 Bolts Normally, 249,000 Bolts Discounted ------------------------------------------------------------------------------- Omega Doom Blades 416,000 Bolts Normally, 312,000 Bolts Discounted ------------------------------------------------------------------------------- Omega Constructo Shotgun 255,000 Bolts ------------------------------------------------------------------------------- Omega Mag-Net Cannon 536,000 Bolts Normally, 402,000 Bolts Discounted ------------------------------------------------------------------------------- Omega Spiral of Carnage 278,000 Bolts ------------------------------------------------------------------------------- Omega Chimpositron 501,000 Bolts ------------------------------------------------------------------------------- Omega Rift Ripper 5000 499,000 Bolts ------------------------------------------------------------------------------- Omega RYNO V 1,000,000 Bolts NOTE: Some prices may be incorrect, as I had a Tools of Destruction game save and had to assume some of the non-discount prices. If a price is wrong, feel free to tell me and I'll correct it. #GADGET _____ _____ _____ _____ ____ _____ ____ / ___\\/ _ \\| _ \\/ ___\\| __||_ _|| __| | | | |_| || | | || | | |_ | | | |__ | | _ | _ || | | || | _ | _| | | |__ | | |_/ || | | || |_| || |_/ || |__ | | __| | \\_____/|_| |_||_____/\\_____/|____| |_| |____| Gadgets are useful little tools Ratchet can use in the game. Omniwrench Acquired at beginning Ever since the first Ratchet and Clank have we learned to love the wrench. It's the ultimate tool, used for raising bridges, opening doors and cracking skulls. The wrench is also equipped with a kinetic tether, allowing Ratchet to manipulate objects with the wrench. ------------------------------------------------------------------------------- Swingshot Acquired at beginning Another blast from the past, the Swingshot allows Ratchet to latch on to Swingshot targets and swing across gaps, or be transported. ------------------------------------------------------------------------------- OmniSoaker Acquired in Krell Canyon, Planet Lumos The OmniSoaker is a device capable of extracting liquid from its source and dispersing it elsewhere. This includes water and nectar, among other things. ------------------------------------------------------------------------------- Hoverboots Acquired in Molonoth Fields, Torren IV One of the most awesome gadgets of all time, these gravity defying boots allow you to rush around at high speeds, to launch off ramps and to glide in the air. #ITEMS _____ _____ ____ __ __ ____ |_ _||_ _|| __|| \\_/ || __| | | | | | |_ | || |__ | | | | | _| | || || ||__ | _| |_ | | | |__ | || || | __| | |_____| |_| |____||_||_||_||____| Holoflux Armour Available from beginning Free This is your first set of armour, and you have it from the beginning of the game. ------------------------------------------------------------------------------- Ectoflux Armour Available from Molonoth Fields, Torren IV 10,000 Bolts This armour replaces the Holoflux Armour you're given initially. This armour absorbs 15% of the damage you take. ------------------------------------------------------------------------------- Thermaflux Armour Available from Agorian Battleplex 50,000 Bolts This armour replaces either the Holoflux or the Ectoflux Armour, and absorbs 30% of the damage you take. ------------------------------------------------------------------------------- Hyperflux Armour Available from Gimlick Valley, Planet Morklon 250,000 Bolts This armour replaces the Holoflux, the Ectoflux and the Thermaflux Armour. This armour absorbs 50% of the damage you take. ------------------------------------------------------------------------------- Zoni Vessel Acquired in Zolar Forest, Planet Quantos Once you obtain it, the Zoni Vessel lets you capture Zoni wherever you go. Just swing your wrench at them to catch them. ------------------------------------------------------------------------------- Gold Bolts There are 40 Gold Bolts to be found in the game, scattered across the entire galaxy. This tells you how many you have found. Gold bolts can be spent on costumes for Ratchet. ------------------------------------------------------------------------------- RYNO V Holo-Plans There are 10 pieces of the RYNO V Holo-Plan scattered across the galaxy. Once you find them all, you can get the RYNO V. ------------------------------------------------------------------------------- Treasure Mapper Acquired at Agorian Battleplex Complete "Battery Bots on the Battlefield" Challenge, Raritanium Tournament The Treasure Mapper puts the locations of Gold Bolts, Zoni and Constructo Weapon Modifications on your radar, making the job of finding them a whole lot easier. It also tells you what's still out there on each planet, moon and galaxy in the galactic map. ------------------------------------------------------------------------------- Box Basher 2000 Acquired at Agorian Battleplex Complete "Name Your Poison" Challenge, Silver Tournament Whilst this item does not actually bash boxes of any kind, it turns your Hyper Strike in to a shockwave capable of breaking boxes nearby to pieces, letting you reap the rewards with less effort. ------------------------------------------------------------------------------- Armour Magnetiser Acquired at Agorian Battleplex Complete "The Quick and the Dead" Challenge, Gold Tournament This device increases the force of the magnetic pull on your Omniwrench. Ratchet does not need to be as close to bolts as he did before to have them fly over to him. Ka-ching! ------------------------------------------------------------------------------- Nefarious Security Card Acquired at Agorian Battleplex Complete "Bros Before Foes" Challenge, Bronze Tournament This item allows you to enter a defence tower on Planet Zanifar. #WKTHRU _ _ _____ _ _ _ _____ _ _ _____ _____ _ _ _____ _ _ | | | |/ _ \\| | | | / /|_ _|| | | || _ |/ _ \\| | | |/ ___\\| | | | | | /\\ | || |_| || | | |/ / | | | |_| || |_| || | | || | | || | | |_| | | |/ \\| || _ || | | | | | | _ || _|| | | || | | || | _ | _ | | /\\ || | | || |__ | |\\ \\ | | | | | || |\\ \\ | |_| || |_| || |_/ || | | | \\__/ \\__/|_| |_||____||_| \\_\\ |_| |_| |_||_| \\_\\\\_____/\\_____/\\_____/|_| |_| This is the main section of the guide, a start-to-finish walkthrough that encompasses the entire story. As I've stated numerous times up until now, spoilers aplenty await you, especially in this section. Help comes at a price, folks! Anyway, here's a few tips and pointers that are too general or broad to put in any other specific section: :-----------------: #GENTPS :6.1: General Tips: :-----------------: My Way or The Highway? Of course not! The strategies listed here are not the only ones that work You may find a strategy that helps you more than what's written here, that may simply be better than what's written here. Feel free to send in strategies you find during your time in the game, your contribution will benefit thousands of players in the future! Save Points: Every so often during game play, you'll reach a save point. If you quit and reload the game, you'll respawn at the last save point you reached. Save points are marked in the guide by [SP]. In a similar fashion, if you reload the save game, you'll spawn at the last save point you reached. There are also checkpoints, but these are not listed. If you die at any point during the game, you'll respawn at the last checkpoint/save point you reached. Upgrades As you may have figured out, weapons and maximum nanotech levels go nowhere but up during the course of the game. My weapon levels may be different to yours, as may my maximum nanotech levels and the weapons I have purchased. That's just the way it is, unfortunately, but if you follow the guide from start to finish, you probably have a smaller chance of encountering this problem. Difficulty Settings This walkthrough was written to accommodate for those playing through the game on Hard difficulty, but this only means that enemies have more health and their attacks do more damage than on easier difficulty settings. The rest is pretty much the same, regardless of the difficulty setting, so those playing on other difficulty levels can use this guide and reap the same rewards as one who is using the guide to get through the game on Hard difficulty. Challenge Mode Challenge Mode is available after you beat the final boss. It's essentially a replay of the game, but harder than the first time. This does not affect your Casual, Medium or Hard difficulty setting selection, and the transition can't be reversed. Each playthrough after the first is in Challenge Mode. With this in mind, please note that the walkthrough works just as well in Challenge Mode as it does out without Challenge Mode, the game is just a bit tougher. Nothing new is introduced, what's already there is just beefed up a bit. To add to this, once you complete the game once, a new Hardcore difficulty setting is available, for new games and old game saves. In Challenge Mode? Need Bolts Fast? Here's a strategy from Sonic_Hero_007 and Laharl_666, extended by me: 1: Go to the Agorian Battleplex. 2: Go to the Gold Cup. 3: Do the battle against 100 enemies. 4: Keep doing it until you up your multiplier to 20. 5: Go to Krell Canyon, Planet Lumos/Gimlick Valley, Planet Morklon 6: Rush around on your Hoverboots smashing crates to get bolts. 7: Go to the place you didn't go to the first time. 8: Repeat step 6. 9: Repeat steps 5-8. Keep Getting Killed by Random Ships in Space? Then fly the hell past them and don't try to fight them. If you insist on destroying them for good, here's a tip from Marcus Hagins: "There is an easy way to defeat the satellites in space without having to blow up X amount of ships. Basically, after you activate the satellite (shield pops up) just run away from the battle until it deactivates. Then, turn around and slowly approach the satellite until you hear your missiles lock on, at which point then you're free to fire and blow up the satellite. This makes the Smuggler's missions easier. This can be done to all satellites except the one near vela gamma (its detection range was written right). For this glitch If you retreat from the satellites they deactivate but their invincible status never comes back, and if you damage them a little bit, activating them in the process, you'll notice that amount of damage you did is missing." I Hate Reading and Demand a Visual Representation of Whatever the Hell it is you Talk About in this Document! Well, you're in luck, my friend, as this "deluxe" version of the walkthrough contains within it a complete video walkthrough, split up as you continue through the story. Just click the videos to play them! :----------------: :6.2: Great Clock: :----------------: +------------------------------+ #GRCLK1 |6.2.1: Great Clock, Sector One| +------------------------------+ [ ] Escape Dr. Nefarious' clutches! After the cutscene, run forwards. The ground below you will break, but you'll land on the platform below. Turn left, but watch out as some of the glass walkways will break, so avoid falling off the walkway. Run to the left and keep running until you see a green being telling you where to go. Go up the small ramp. Go through the air duct and out the other side. [X] Escape Dr. Nefarious' clutches! [ ] Complete optical calibration test. Here, you'll have to calibrate the camera controls. Simply move the right analog stick in the direction you want to look at each of the ocular scanners until they turn green to complete the optical calibration test. Remember that there is a Camera Controls section in the Options menu if you wish to make changes to the camera settings. [X] Complete optical calibration test. [ ] Follow the Caretaker's instructions. Continue forwards and you'll see a crash in front of you. There are two platforms that will lead you to the other side, but you'll need to jump over the gaps between them. Jump across the two platforms, turn right and jump across the next two platforms. [SP] After you've entered the room, another crash will occur in front of you. The game will tell you how to give Clank a boost in midair. You'll have to use this technique to make your way across these platforms. Boost your way up each one, and then continue through the door. There will be a big pile of boxes in front of you. Punch your way through them (punch them all for more bolts) and then continue forward. The Hypersonic Brainwave Scrambler will enter and cause more havoc. Use the aforementioned boost technique to make your way across the gaps and to the higher platforms. The last gap requires you to use all three boosts available to you, so space the boosts out rather than using them all at once. Once you're on the other side, continue forward. In this next room, two enemies will lurch forward at you. One punch will destroy them, so take them down quickly before they have a chance to attack you. Make your way forwards, jump on to the platform on your left, and then up to the platform there the caretaker is waiting for you. Follow the caretaker in to the next room. Two enemies will be shooting at you, so take cover behind the piece of metal near the edge of the platform. The Hypersonic Brainwave Scrambler will crash in to the roof, and time will slow down, so use this opportunity to make your way across the spinning platform to the other side. Run through the door and turn right. Continue forward, but beware of the glass bridge breaking. Jump and boost over the gap, and then turn right and go through the door. Three enemies will lurch at you, so punch them all. Continue forwards in to the next room. Wait for the Hypersonic Brainwave Scrambler to show up, and he'll slow down time again, as well as place some small platforms in the gap you need to traverse. How convenient! Jump and boost to the small platforms, and then jump and boost to the big blue platform. Quickly jump and boost to the next set of small platforms, and then to the last blue platform. The smaller platforms will disperse after a while, so be quick about it! Go in to the next room, and walk up the stairs, on to the balcony. [X] Follow the Caretaker's instructions. Watch Video (click to view, or right-click to open in a new tab or window) :------------------: :6.3: Phylax Sector: :------------------: +-----------------------------------+ #PHYLX1 |6.3.1: Zolar Forest, Planet Quantos| +-----------------------------------+ [ ] Search Zolar Forest. After the cutscenes, walk towards Qwark and follow his lead. Avoid walking in to the fire as it will hurt Ratchet. Qwark will eventually reach a bridge, and run away screaming. Use your wrench or your Constructo Pistol (equip it using the Quick Select menu, by holding Triangle and using the Left Analog Stick to navigate to the weapon's icon) to kill the Zyphoids. Jump across the platforms on the bridge until you reach the other side. There will be more enemies here, so kill them off. Qwark can't die, so don't worry about him. Follow him to the water's edge, and notice the stack of boxes nearby. Walk up to the stack, and then run away. This will activate an explosive box and blow the boxes up without harming Ratchet. Traverse the platforms past the aforementioned, and now absent stack of boxes, until you're on the other side. You'll notice a machine to your right - go over to it and press Square, and then move the analog stick left and right until the bridge is raised. Qwark will come over and clear a path for you. [SP] After the cutscene, go up the stairs with Qwark. He can't clear the path, so you'll have to find another way around. There are some small rocky platforms floating in the blue area where time is frozen. Make your way across these and jump off the edge. After the cutscene, you'll have some enemies do deal with. Shoot them until they die, being wary of the green goo they shoot at you (strafe to make avoiding this easier) and then shoot the miniature versions that appear afterwards. After all the enemies are dead, focus your attention on the next series of platforms. Jump to the first one, and then to the second one. Activate the explosive crate and jump back to the first one. After the explosion, make your way to the other side and raise this bridge just as you did previously. There's a nanotech crate here that you can break to replenish your health. You'll also notice that there is a weapons vendor here. Go over to it and press Triangle to shop for new weapons and stock up on ammo. The Constructo Bomb Glove is the only weapon available at the moment, and you should have enough bolts on you, so go ahead and purchase it (be sure to watch the previews too, comedy gold). Qwark will break down another rocky barrier, and some enemies will run at you. Shoot them as they come down with your Constructo Pistol, or use the Constructo Bomb to kill groups of them at once. Nonetheless, continue along the path when enemies stop coming. [X] Search Zolar Forest. [ ] Locate the Missing Children. After the cutscene, you'll have three Fongoid children to rescue. Well, at least we have something to do other than wondering around aimlessly! Start off with the child behind the mother. Go over to that area and kill all the enemies, and then go over to the child. Lead the child to their mother. Turn left and go in to the watery area. Before you start to kill enemies (unless they become an immediate threat), notice the purple blob spewing out more enemies? Destroy that, and then kill any remaining small enemies. There will be some bigger enemies to take care of as well, so don't engage with them until you've cleared the vicinity of smaller enemies, otherwise they'll get in your way. Once all the enemies are dead, go to the child and lead them to their mother. There is one more child left to find. Go up the nearby stairs and watch the cutscene. Notice the pattern - the platforms move every 3 seconds, so get on the first one when it reaches you, and then stay on it so it can take you to the next part. Get off once the platform stops moving. Do the same for the next moving platform. On the part after the second moving platform, you'll find a Constructo Mod for your Constructo Pistol, the Blast Mod. Equip it if you want, and then continue. For the next moving platforms bit, get on the first platform when it comes to you, wait for it to move, move on to the second moving platform, wait for that platform to move back to where it was before, and then get off it. Do the same for the next bunch of moving platforms to find the child on a lone island. Wow, if it wasn't for that bolt crank, getting this kid back would be a right bitch! Turn the bolt crank to extend the bridge, and then lead the last child back to their mother. After the cutscene, follow Qwark and the family. [X] Rescue the Missing Children. [ ] Escort the Fongoids home. Watch Video (click to view, or right-click to open in a new tab or window) [SP] After the cutscene, continue to follow Qwark and the family. You'll encounter a whole bunch of enemies, a perfect opportunity for you to use the Constructo Bomb! Remember, there's a LOT of these guys, so don't let them sneak up on you, just let loose and fire away! It'll take quite a bit of shooting but eventually you'll have dealt with the lot. Continue ahead to encounter another group of enemies. This time, there is an enemy spawner, so destroy it before you start to kill the enemies. Again, use the Constructo Bomb to take them down fast when they're clumped together in groups. Once they're all dead, the Fongoid leader will open a door for you. You can now enter the Fongoid Village. [X] Escort the Fongoids home. Go through the village,. There is a weapons vendor here, and Mr. Zurkon is available for purchase. Regardless, go to where the Fongoid leader is standing, near a door. Say "Yes, I can keep a secret" to have the leader open the door. Walk in to the tunnel to enter the Temple of Zahn. [ ] Search the Temple of Zahn. [SP] Once you're inside, your buddies will step on the three buttons to open the door for you. Walk through the opening. There will be two streams of fire rotating around in a loop. Simply run behind one and follow it when it's in the middle to make it safely across. You'll now encounter some rotating wheels with rotating streams of fire on them. Simply jump on to the wheels and run around the flames (you'll be running in the opposite direction to that of the wheel's rotation, so don't stop running). Keep going until you've made it to the other side. In front of you, there will be streams of fire, moving sort of like a snake. wait until the stream closest to you is on the left, and then run along the right side, being careful not to hit the fire. Now, there will be two streams of fire going in opposite directions in the same circle. Wait until they both pass you, go in to the middle of the circle, wait until they both pass again and then step out of the circle and on to the button. Go through and run up to the item to grab it. [X] Search the Temple of Zahn. [ ] Find the 3 Zoni necessary to repair Aphelion. [SP] There will be a Zoni in this room for you to catch. Go up to it and swing your wrench at it to catch it. After the cutscene, you'll see a second Zoni escaping back towards where you came from. Follow it. With the first bunch of fire streams, wait until they meet in the middle, and then run through and jump right at the end so they don't hit you. The next streams move really slowly, so just run past them. The next streams move at a moderate pace, so wait for them to pass, and then run past them. The streams on the wheels are now rotating much faster, so it's best to run in the same direction as the wheel is rotating and jump over the stream when it reaches you. Make your way across the wheels using this technique, and then proceed to catch the second Zoni. [ ] Defend the Fongoids from Lord Vorselon! After the cutscene, smash the two enemies with your wrench, and then proceed down the stairs. Take out your Constructo Pistol and take down the enemies. There's a lot of them but as long as you strafe and keep moving they won't pose much of a threat to you. The floating troops move around quite a bit and can he hard to keep track of, so keep a bit of a distance so that Ratchet will lock on to them and track them for you. The ground troops advance on you really fast, so kill them before they reach you. After all the enemies are dead, follow the leader and he'll open a door for you. [SP] Go up the stairs with the leader and turn right. Shoot all the troops advancing on you and continue along the path. There will be more floating enemies outside, so shoot them all down with your Constructo Pistol. After all the enemies in the vicinity are dead, a wave of small flying enemies will rush at you. Take out your Constructo Bomb (if you have it) and fire a few bombs in to the back, and then shoot the rest down with your Constructo Pistol. A mech will now appear, so use the block in the middle of the field as cover, strafing out to shoot and then back behind the block. Your Constructo Bomb will deal with the mech faster. [X] Defend the Fongoids from Lord Vorselon! [ ] Track down Vorselon's ship. Continue to follow the leader once the mech has been destroyed. He will go in to another room, where the last Zoni in the level will be waiting for you. Collect it with your wrench. [X] Find the 3 Zoni necessary to repair Aphelion. Follow the leader. He will go up some stairs and activate a teleporter so you can get back to your ship. Go to your ship and the Zoni will repair it, and then get back in your ship and fly in to space. Watch Video (click to view, or right-click to open in a new tab or window) +------------+ #PHYLX2 |6.3.2: Space| +------------+ [X] Track down Vorselon's ship. [ ] Defeat Vorselon's fighters. See that big green thing in the distance? that's Vorselon's ship. Head towards it, and once you reach it, you'll encounter resistance in the form of enemy fighters. The ships will shoot at you, but you can shoot at their bullets to destroy them before they hit you. They will also drop pulse mines, which emit a pulse every 5 seconds or so that radiates from the mine, damaging your ship. Use R1 to fire your blasters and L1 to fire homing rockets. You need to kill off all 25 of the attack vessels to be able to land on Vorselon's ship. Once all the ships have been destroyed, land on Vorselon's ship. +----------------------+ #PHYLX3 |6.3.3: Vorselon's Ship| +----------------------+ [X] Defeat Vorselon's fighters. [ ] Infiltrate Vorselon's ship. Once you're on the ship, head around to the thruster area. The thrusters go on and off every few seconds, so simply run across the first two gaps just after the thruster has turned off. Use your kinetic tether to bring down the bridge for the next one, and then run across when the thruster turns off. Pull the next bridge down, and then pull out the versa-fuse on the wall of the next thruster to completely disable it. Go across the bridge and up the ionised surface with your gravity boots. Pull out the next versa-fuse to open the door, and then go on through. [X] Infiltrate Vorselon's ship. [ ] Locate the Detention Wing. Some enemies will appear, so shoot them quickly before they reach you, or smash them with the wrench. You will encounter an ionised cylinder with lasers blocking your path. Go up and to the right, and then around the first set of lasers. Go back to the left and continue forwards to go through the next set. The third set is rotating anti-clockwise, so wait for the path to be cleared and then run under the lasers. Turn the bolt crank to move the fourth set of lasers, and then continue forwards. An elevator will come down, but an enemy will be inside. Smash him with the wrench, and the elevator will go down. [SP] Go forwards and turn right, and then continue along and turn left. There will be another enemy, so destroy him whilst his back is turned. Continue along the path and on to the ionised walkway. Walk along the ionised walkway, through the gap between the two lasers, and then pull the versa-fuse out. Continue along, going around the vertical lasers (note that they are moving to the right every second) and jump over the horizontal laser when it reaches you. Continue along, waiting for the lasers to separate so you can go through the middle. At this point, you can simply jump off the ionised walkway on to the platform to your left. After the cutscene, throw a bomb at the enemy to destroy it. Pull the versafuse out and continue forwards. A whole ton of small enemies will fly at you, so throw more bombs at them until you're fresh outta ammo (at which point you can go to the weapons vendor to get more ammo, and the Sonic Eruptor, which I highly advise because it's really effective here). More will come, so keep killing them until they stop coming. At this point, drop down to the area below, killing any enemies that attempt to kill you down here, particularly the robots that spawn out of nowhere. Once the coast is clear, turn the bolt crank and proceed up the stairs. More enemies will have arrived, so continue to restock on ammo and keep blowing the crap out of anything that comes your way. Go to the right side of this platform, and jump on to the pile of blue crates. Jump on to the big moving platform and then jump off, on to the other side. More robots await you here, but there's no weapons vendor, so be a bit more conservative with ammo. Throw out a Mr. Zurkon, and then take out the rest of the robots with the Sonic Eruptor. Once the door opens, destroy the robot inside and then go through the hallway. [SP] Turn right at the end and swing your wrench at the glowing hexagon on the ground when you reach it. This is a RYNO V Holo-Plan, and once you collect all 10 of them you can obtain the RYNO V. Continue through the hallway and destroy the robot, jumping to avoid his electricity attack if he pulls that off, and then pull the versa-fuse out. Continue forwards and turn right when you see a door open. Pull the two versafuses out and keep going through this hallway until you see a bunch of small robots come form both sides of the hallway. Destroy them all with a bomb, your wrench or the Sonic Eruptor, and continue until you reach a set of lasers. Go under the middle of them once it's safe. [SP] Pull out your Sonic Eruptor and blast these robots. Wait until the Sonic Eruptor has full lungs before firing for more damage. Once the coast is clear, turn the bolt crank to move the bridge. A tougher robot will begin to guard the bridge. Deploy Mr. Zurkon, and then walk up to the robot and blast him with the Sonic Eruptor until he's destroyed. Hopefully Mr. Zurkon will take care of any third parties sticking around to watch. Once all the enemies are dead, make your way on to the ionised walkway. [SP] Pull the versa-fuse out, and then continue along the ionised walkway, avoiding the lasers. The each set of lasers moves faster than the previous set. Once you're past them all, enemies will appear. A bomb or the Sonic Eruptor should take care of them nicely. There's another single laser moving back and fourth across the walkway, so jump if it's going to hit you. Pull the versafuse out and go through the newly unblocked hallway. Walk 180 degrees around the ionised cylinder (so Ratchet is upside down) to find a bolt crank. Turn the bolt crank to clear the path. Continue along the walkway. There are now two sets of lasers to get past, so find the opening on one of them and follow it, and when the two openings meet, go through them. Use the bolt crank to make an opening, and then once the rotating lasers go past, go through the opening. Go in to the elevator, and once it arrives at its destination, get out and walk in to the next room. Stock up on ammo if you need to, and then walk to your right, in to the holding area. After the cutscene, pull the versa-fuse out to free the prisoners. Watch Video (click to view, or right-click to open in a new tab or window) [X] Locate the Detention Wing [ ] Help the prisoners escape! [SP] Follow Qwark in to the next area. Take out your Sonic Eruptor and dish out some mating calls to destroy the robot hoard. Ammo boxes will explode as you use the Sonic Eruptor near them, so you'll be getting a constant supply of ammo for the weapon, making it really useful here. Continue along destroying the robots with the Sonic Eruptor until you reach a door. Qwark will kick the door down, so continue through the hallway and in to the next room. There will be 2 versa-fuses in this room - one for the ship and one for a few boxes. Pull them both out if you wish, but get the one for the ship regardless. After the cutscene, make your way on to the ionised walkway and walk along it until you're upside down. Walk along the walkway extension and turn the bolt crank at the end to open the door so the ship can leave. [SP] After the cutscene, leave via the door that you didn't enter the room through, and make your way back the way you came. A group of small enemies will attack you seconds later, so smash them with your wrench or destroy them with the Sonic Eruptor. Continue the journey back to your ship, and you'll encounter a robot near the second weapons vendor. Destroy him as well and move on. Get in the elevator and get out once it stops. [SP] Now Lord Vorselon appears outta nowhere and wants to fight. Oh, it's on! Vorselon has two types of attacks for the first part: one where he lets a ton of blue orbs fly out and then hit the ground where a bunch of white targets appear, and another attack (the more dangerous one, I might add) where he shoots a whole stream of blue orbs at you. he orbs fired at you are spread so that the stream crosses your path. Keep strafing and facing him, and jump when the stream is going to hit you. Throw out a Mr. Zurkon, and then switch back to your Sonic Eruptor and let loose until it's out of ammo. Then switch to your Constructo Bomb and bomb Vorselon until he turns invisible and moves away. Mr. Zurkon comes in handy here, as even though Vorselon in invisible, Mr. Zurkon still fires at him, so keep an eye on Mr. Zurkon to see where Vorselon will end up. Eventually, Vorselon will introduce a third attack, where he emits a blue laser directly at you. Simply strafe away from it to avoid it completely. He'll tie this in with his other two attacks, and become invisible and move away more often. Remember to deploy another Mr. Zurkon when the one on the field gets destroyed. Continue to fire upon Vorselon with all you've got. There are two ammo boxes on either side of the arena, so break them to replenish your supplies. There's no nanotech though, so injuries are permanent, for now at least. Continue to damage Vorselon until he finally dies... well, sorta. Anyway, your ship has moved to a nearby location, so get in and either head to the Vela Sector, or stick around in the Phylax sector for more work. Watch Video (click to view, or right-click to open in a new tab or window) [ ] Jump to the Vela Sector. ( ) Explore the Moons. ( ) Seek out the Inhabitants for missions. +------------------------+ #PHYLXS |6.3.4: Space (2nd Visit)| +------------------------+ There's a green ship marked with a yellow triangle on the map. Go over to it and press Triangle. Say "See if the Smuggler has any work", and then accept the offer. Now you'll have to destroy 20 ships in the area. They'll find you, and once they do, start destroying them. Remember that you can shoot the green projectiles they fire at you to destroy them, and that you can barrel roll using the right analog stick. After you've destroyed 20 ships, you'll have to destroy the satellite in the area near the ship. Fire some rockets at it whilst firing your blaster at it to destroy it quickly. You'll get 1,000 bolts from the Smuggler. Go back to the ship and ask him to look at the schematics you found. He'll say that if you find them all, he'll build the RYNO V for you. ( ) Find the Complete RYNO V Holo-Plan. Return to the Phylax Sector once you've collected 12 Zoni and have the Ship Tether. There's a white ship marked with a yellow triangle on the map. Go over to it and press Triangle. Offer to tow the ship ( ) Tow Terachnoid's ship to Phylax Depot. After the cutscene, press Square to connect your kinetic tether to the ship. Fly to Phylax Depot and then press Square again to drop the ship off and earn another 1,000 bolts. (X) Tow Terachnoid's ship to Phylax Depot. (X) Seek out the Inhabitants for missions. Unless you want to collect extra stuff, move on to the Vela Sector! +-------------------+ #PHYLXD |6.3.5: Phylax Depot| +-------------------+ Use your galactic map to find the depot, and then land on it. There's a robot near the landing pad. Talk to him, and then say "Yes" to start a mission. ( ) Clean up Irradiated Asteroids. Get back in your ship and fly over to where the green asteroids are. Simply shoot them with your blasters to destroy them, but don't fly in to the green gas the give off when the explode as this damages your ship. Destroy all 15 green asteroids to get 1,000 bolts. :----------------------------: :6.4: Great Clock (2nd Visit): :----------------------------: +------------------------------+ #GRCLK2 |6.4.1: Great Clock, Sector Two| +------------------------------+ [ ] Tour The Great Clock with Sigmund. [ ] Travel with Sigmund to meet Orvus. Follow Sigmund up the stairs and on to the balcony. Use the Meteor Pad to reach the next platform. Once the Hypersonic Brainwave Scrambler has passed, glide over the gap to get to the other side. Ascend the elevated platforms using your boost ability, and then wait for Sigmund to open the door. Once he does, go inside. Sigmund will now give you a tutorial on how to use time pads. After he's done yammering on, go to the blue pad and start recording, and then go to the button and stop recording. Now go to the green pad and start recording, and then go through the door. You'll get a bolt prize each time you complete a puzzle (200 bolts in this case). Continue to follow Sigmund. You'll have another puzzle to do. Start recording on the blue pad, and go to the button. Stop recording, and then start recording on the green pad. Run past the first button to the new button that you now have access to. Stop recording. Now go to the blue pad and record over your past self. Don't delete any recordings, just go to the blue pad and start recording. Step on the first button to let the green Clank get the second button, and then run through the door at the other end of the room. You'll get 300 bolts for solving that puzzle. Use the Meteor Pad outside to jump to the next platform, and then go through the door once Sigmund opens it. Run along the clear bridge to the Mnemonic Station, jump in, and press Triangle. [X] Travel with Sigmund to meet Orvus. [ ] Unlock Clank's Memory Banks. [SP] You now have the Chronoscepter. It functions as a weapon in the same way as Ratchet's wrench, but it also has some other cool features we'll learn about as we go. Traverse the floating platforms until you're at the first station. You'll now have Time Bombs, and you can throw one by pressing R1. Throw one to slow down the wheel, and then jump on it and then to the second station. Throw another time bomb to slow down the next wheel and jump on it, and then jump off, boost and throw another time bomb at the next wheel to slow it down, and then land on that wheel. Repeat this technique for the next wheel and then jump on to the next station. Here, swing your Chronoscepter at the three broken objects to repair them. There are many similar items in The Great Clock that you can repair. Now, make your way across the floating platforms until you reach the next station. After the cutscene, there will be three miniature Qwarks to kill. Give them a good whacking with the Chronoscepter. Five more will come afterwards. If you jump (boost if you wish) and press square twice, you'll do a powerful attack with the Chronoscepter similar to Ratchet's Hyper Strike. This is a good attack for groups of enemies, like the ones we have to kill right now. After they're all dead, seven more Qwarks will spawn. Do the aforementioned attack to deal with them quickly. After you've laid the smack down, continue along the floating platforms. A spinning wheel will appear, so throw a time bomb so you can get over it. Once you arrive at the last station, you'll see a cutscene, and then you'll return to The Great Clock. [X] Unlock Clank's Memory Banks. Watch Video (click to view, or right-click to open in a new tab or window) Re-collect the Chronoscepter from the small case opposite you, and then follow Sigmund. [SP] Go through the door and you'll encounter some Teratropes! Simply whack them with your Chronoscepter to kill them, one hit kills them (throw a time bomb to slow them down, making it a whole lot easier). Keep following Sigmund and you'll reach your third time puzzle. Start recording on the blue pad, jump on to the first wheel, and then throw a time bomb at the second wheel to slow it down. Stand on the button and then stop recording. Start recording on the green pad and follow the blue Clank. Once he steps on the button, more enemies will appear, so kill them, and then go through the door. You'll get 400 bolts for completing that puzzle. Go outside and the Hypersonic Brainwave Scrambler will make another appearance. Use time bombs and your boost ability to ascend the rotating wheels. Jump on to the platform where Sigmund is waiting for you to find your fourth time puzzle. Start recording on the blue pad, step on the button, wait for 5 seconds, step on the button and stop recording. Start recording on the green pad and go to the elevator at the other end of the platform, and once it goes up, step off it. Follow Sigmund in to the next room. This is your fifth time puzzle, and your final one for this sector of The Great Clock. Start recording on the blue pad, wait a second or two, and then step on the button to raise the elevator and stop recording. Start recording on the green pad and go on to the elevator, use a time bomb to slow the wheel down, and then make your way across to the button on the other side. Stand on it and stop recording. Now start recording on the blue pad again. Once the green Clank is on the elevator, step on the button. Let him do his stuff whilst you traverse the rotating wheels on the ground level (don't throw any time bombs). Ascend the floating platforms and go through the door. Completing this puzzle nets you 500 bolts. [ ] Destroy the Hypersonic Brainwave Scrambler [SP] Now you'll have to deal with the Hypersonic Brainwave Scrambler once and for all. He may seem a tad large for Clank to deal with, but with a few time bombs, this battle becomes easy. Throughout the battle, throw time bombs at the Hypersonic Brainwave Scrambler to slow him down. Keep them on him at all times, except when you've got other enemies to deal with later on. Once he's slowed down, avoid his sonic attack and give him a good bashing with the Chronoscepter. Once he's down to 2 thirds of his original health, he'll deploy some Teratropes. Throw a time bomb at them, and then kill them all whilst they're in slow motion. Now throw time bombs at the Hypersonic Brainwave Scrambler and hit him with the Chronoscepter some more. Once he's down to one third of his original health, he'll spawn even more Teratropes than before. Use time bombs to slow them down and then kill them off (remember to jump and then press Square twice when they're in groups to deal with them faster). Once they're all dead, bash the Hypersonic Brainwave Scrambler with the Chronoscepter until he explodes. [X] Destroy the Hypersonic Brainwave Scrambler [X] Tour The Great Clock with Sigmund. Watch Video (click to view, or right-click to open in a new tab or window) :----------------: :6.5: Vela Sector: :----------------: [ ] Travel to Molonoth Fields, Torren IV [SP] After the cutscene, you'll be in the Vela Sector. Travel to Molonoth Fields, Torren IV. +---------------------------------+ #VELA1 |6.5.1: Molonoth Fields, Torren IV| +---------------------------------+ [X] Travel to Molonoth Fields, Torren IV [ ] Find directions to Volgram Pass [SP] After you're out of your ship, walk forwards and then to your left. Jump on to the platform with the yellow lights on it, and then continue along the metal platforms. Use your kinetic tether to pull the platform towards you, and then jump on it. It will automatically rotate back to where it was. Use your kinetic tether again, this time to lower the jump pad. Get on the jump pad and jump, and then talk to the Vullard on this platform. Pick the first option, and after he stops talking (or after you skip the speech), lower the jump pad you'll find here and jump on it to be thrown to the other side of this area. [X] Find directions to Volgram Pass [ ] Travel to the Hollow. Some enemies will pop out of the ground, so use your Sonic Eruptor or your Constructo Pistol to kill them. Pull down the jump pad and then jump on it to reach a higher platform. Kill the enemy waiting at the front of the pipe, and the enemy at the other end of the pipe. He fires a slow projectile at you, so jump or strafe out of the way to avoid it. Go through the pipe and on to the metallic platform. After the cutscene, continue along the rocky platform. You'll find a jump pad and another large object that you can rotate with your kinetic tether. Pull the jump pad down and stand on it. Rotate the large object, and then immediately use the jump pad to land on the platform on the large object, which will quickly rotate back to where it was before. Move on to the next platform and step on to the Grind Rail when the fire stops. Jump over the electric obstacles, and you'll eventually be thrown to a distant area. Step forward, and after the cutscene, follow the Vullard. He'll step in to a room with a rogue Battery Bot. Pick up the Battery Bot by swinging your wrench at it, and then throw it at the red plug in the wall. [X] Travel to the Hollow. [ ] Help end Code 11-13. [SP] After the cutscene, go to where the Vullard is standing. Jump on to the platform nearby when the fire stops, and continue along these platforms until you reach the top. Pull the jump pad down and then pick the Battery Bot up. Jump on the jump pad and throw the Battery Bot in to the plug. Go back down to the ground, and go around the small isolated room to where another Vullard is standing. Go up the stairs, pick the Battery Bot up and throw it in to the plug to activate the bridge. Go over to the other side, and cross the narrow beam to your right. Pick up the Battery Bot on the other side and throw it at the plug. Go back across the beam after the blades retract, and go back across the bridge. Go to where a group of Vullards are standing to find another Battery Bot. Pick it up and throw it at the plug to retract the compactors. Go through the machinery and pick up the Battery Bot here, and then throw it at the plug to activate the compactors. [X] Help end Code 11-13. [ ] Venture into Volgram Pass. Go in to the isolated room mentioned earlier and after you see the compressor go down, step on to the conveyor belt. Go under the first compressor and then run up to the second one. Again, wait for the compressor to come down, and then go forwards and under the compressor once it goes up again. Jump over the streams of fire and on to the jump pad, and then jump to the next section. [SP] Kill the enemies you'll find up here, and then make your way over to the next conveyor belt. Like before, wait until the compressors block your path, and then continue forwards once they re-open. Kill the enemy at the end of the conveyor belt and turn left. Step on to the conveyor belt, go up to the streams of fire, wait for them to deactivate and then run to the end. A bunch of enemies will appear here, so throw a few bombs at them or use your Sonic Eruptor to take them down. There'll be quite a few enemies to take care of, but they won't all spawn at once, so don't worry. Once they're all dead, a cutscene will ensue. After the cutscene, you'll be on a Grind Rail. [X] Venture into Volgram Pass. [ ] Chase down Alister Azimuth. Watch Video (click to view, or right-click to open in a new tab or window) Jump over the electrical hazards and the gap in the Grind Rail. Push the left stick to the left and press X when you see another Grind Rail to your left to jump to that rail. Repeat this technique when you see a rail to your right, but move the Left Analog Stick to the right instead of to the left. Jump over the gap and then jump to the rail on the left. Jump over the next gap after the explosion creates a gap in the rail, and jump over the next gap, also created by a sudden explosion. Jump to the wooden rail to the left when you see a third explosion, and keep moving to the rail on the left before you hit the stream of fire at the end of each rail. Rail jump twice to the right, and then once to the left. Jump over the electrical obstacles and then rail jump to the right. Rail jump to the left and jump over the yellow bombs Azimuth is dropping on to the rails. Rail jump to the right, jump over the electrical obstacle, and then rail jump to the left twice. Rail jump to the left once again from the construction girder, and eventually you'll reach the end of the Grind Rail and see a cutscene. [X] Chase down Alister Azimuth. [ ] Master the Hoverboots. After the cutscene, you'll have to learn how to use the Hoverboots. Equip your hover boots by pressing Right on the D-Pad, and then go for a spin. Use the Left Analog Stick to move around, and R2 to go faster. Eventually, Azimuth will say he's set up a training course. Talk to him to begin the course. Watch the demonstration, and then begin the course. Move forward on to the brown pad to get thrown in to the air. Land on the platform in front of you and accelerate off the ramp. Press Square to latch on to the bolt crank, use the Left Analog Stick to aim at the brown platform in front of you, and then press Square again to be launched forwards and then propelled in to the sky. Land on the higher platform, and then accelerate off the ramp and kick off the kick pads by pressing X on impact. After the cutscene, accelerate at the brown platform and then hold X in midair to glide to where Azimuth is. When he asks, say "Sure, let's go!", unless you want to practice more. [SP] Follow Azimuth, and after the cutscene, start the final course. Simply run over the flares to get them. Accelerate off the ramp, kick off all 3 kick pads, and accelerate off the next ramp. After you land, turn left and accelerate off the next ramp, kick off the kick pads and latch on to the bolt crank. Aim at the brown platform and let go off the bolt crank when the platform lowers itself. Glide to the long platform in the distance, and then accelerate along it and then off the ramp. Accelerate off the next ramp and on to the Grind Rail. Ride the Grind Rail, collecting the final few flares, until you're flung back to the starting position. [X] Master the Hoverboots. [ ] Return to Aphelion. [SP] After the cutscene, you'll have to return to your ship. There's a Zoni at the starting ramp of the course, and if you follow it, it will deviate from the course and lead you back to your ship. Catch the Zoni, and then set course for Axiom City, Planet Terachnos! [X] Return to Aphelion. [ ] Travel to Axiom City, Planet Terachnos. Head towards Axiom City, Planet Terachnos. Once you reach the planet, you'll notice it has a barrier surrounding it. To get through, you'll have to hold R2 to use your Thrustmaster 500 to get through. If you haven't collected at least 6 Zoni at this point in the game, you'll have to find Zoni until you've got 6 Zoni to unlock the Thrustmaster 500. Once you're through the barrier, you can land on the planet. Watch Video (click to view, or right-click to open in a new tab or window) +-----------------------------------+ #VELA2 |6.5.2: Axiom City, Planet Terachnos| +-----------------------------------+ [X] Travel to Axiom City, Planet Terachnos. [ ] Rendezvous at Neurox Plaza. After you're out of your ship, go forwards and use the Swingshot to be pulled to the other side of the gap. A Zoni will fly away from you here. Pull the jump pad down and jump on it, and then land on the higher platform. Swing to the other side with the Swingshot, and then look to your right to see a ramp near a pink creature. Equip your Hoverboots and accelerate off the ramp. Some robots will attack you on the other side. Your Constructo Bomb should be able to deal with these guys, as they'll all clump up in a group. Once they're all dead, there will be another robot shooting at you from the other side of a narrow path. Take out your Constructo Pistol and fire at him whilst strafing. Press X whilst strafing to flip. Use this technique to jump over the bullets whilst strafing. After he's been taken care of, walk along the narrow path and you'll see more ramps. Accelerate along the path of ramps with your Hoverboots, jumping off each one. Once you land on the platform at the end, turn left. Use the taxi to return to your ship if you want, but otherwise ascend the platforms opposite the taxi. Swing across the gap with the Swingshot to arrive at the Axiom Space Port. [SP] After the conversation, go to the other end of the room and use the boxes to get on top of the blue shelving unit. Equip your Hoverboots and jump off the next two ramps go make it over the barrier. Use your kinetic tether to pull the versa-fuse out, and then after the conversation, you'll have some enemies to deal with. Initially, you'll want to throw out a Mr. Zurkon and then use your Constructo Bomb to kill the enemies, constantly moving around (backwards if you must) and keeping them at a distance until you're out of ammo. At this point, take out your Sonic Eruptor or Constructo Pistol to deal with the rest. Don't let them get close to you, and watch out for the fire attack, where the enemies launch fire in to the air in an arc. It's easy to dodge, but only if you see it coming and have time to react. Once they're all dead, you'll have a transport tube activated for you. Did I just say "transport tube?" Never mind. Use the transport tube to go to your next destination. [SP] After you're out of the transport tube (seriously, WTF?) walk forwards and restock on ammo using the ammo crates and the big crates. Keep moving forwards and you'll encounter more robotic resistance. Take out your Constructo Bomb again and unload on the 2 drones and come at your face, and then feel free to switch to another weapon if you wish to take down the bigger drone shooting fireballs at you. Once he's down and out, continue forwards. Kill the lone enemy here and then go to your left. Equip your Hoverboots and make your way over the freight carriers with the ramps conveniently placed on top of them. Don't stop accelerating and jump off the end of each ramp. You'll meet up with Azimuth at the end. Take out your Constructo Bomb again (throw out a Mr. Zurkon if you want to) and kill the three robot drones hassling Azimuth. [X] Rendezvous at Neurox Plaza. [ ] Bypass the Defence System. A dropship will come along, so take out your Constructo Pistol and shoot the robots that are dropped. Remember to avoid their fire attack. Two more dropships will show up, and they'll drop the weaker, faster drones, so switch to your Constructo Bomb to take them down. More of them will come, so keep killing them. Eventually, you'll see some really small enemies being dropped, so call for a Mr. Zurkon and let him do the dirty work. A mech will spawn after they've been taken care of, so keep a Mr. Zurkon on the field at all times while you use your Constructo Bomb or Constructo Pistol to take out the mech. Watch Video (click to view, or right-click to open in a new tab or window) More enemies will be dropped off, but if you stay well out of their range they'll attack Azimuth, leaving you to simply get closer and kill them. Use your Constructo Bomb or Sonic Eruptor to take out the weaker enemies, or once your Constructo Pistol is out of ammo. After all the enemies have been dealt with, go off one of the ramps to meet up with Azimuth in another part of the Neurox Plaza. You'll be doing the same thing you just did, but with tougher enemies. Use your Constructo Pistol to deal with lone enemies and the bigger mechs, and use your Constructo Bomb and your Sonic Eruptor to deal with the other robotic drones that rush at you. Throw out a Mr. Zurkon to make things a bit faster. Once all the enemies are dead, you'll have to go over to the computer and talk to Jarvis. After the conversation, equip your Hoverboots, accelerate and jump off the ramp. Run over the switch, and then go off the next ramp and kick off the 2 kick pads. Go past the ionised walkway and jump off the next ramp to hit the next button. Go off the next ramp and go to the right to find the next button. Look to your left, and you'll see 2 ramps. Go off the left ramp to find the next button. Go off the next ramp and then go forwards to find the next 2 buttons. Then, go off the ramp you went off initially, and the next ramp, and then kick off the 2 kickpads and go to the last button. After the cutscene, walk up the ionised walkway and then follow Azimuth on to the boost ramp. [X] Bypass the Defence System. [ ] Infiltrate Pollyx Industries. Watch Video (click to view, or right-click to open in a new tab or window) [SP] Take out your Constructo Bomb and start killing the robotic drones. This is a small room so this weapon works wonders here. Once the drones stop coming, the little tiny enemies will make a return, so just smash them with your wrench. Eventually, mechs will arrive, so deploy a Mr. Zurkon and either stick to your Constructo Pistol or switch to your Constructo Bomb or Sonic Eruptor, which ever one you're comfortable with, to kill the mechs. Once they're dead, a door will open to the right there will be 2 flying drones, so deploy a Mr. Zurkon and use your Constructo Pistol to take them down. There will be another drone on the other side of the gap, so shoot him and remember to avoid his fire attack by strafing and flipping. More small enemies will come, but Azimuth will deal with them. Use the Swingshot target to the left to make it to the next platform. Another flying drone will block your path, so take him out with whatever you've got, and then swing across the gap with the Swingshot. More robotic drones will appear, so use your Sonic Eruptor to deal with them before they reach you. Go forwards and turn right to see 2 flying drones and a mech on the ground. You'll have to jump to avoid the mech's ground attack whilst strafing and flipping around to avoid the bullets from the flying drones. Deploy a Mr. Zurkon and use your Constructo Bomb to take down the mech, and then use whatever you have to take down the flying drones. Now, go to where the mech was to find an even bigger mech blocking your path. Simply strafe and flip from left to right and back again to avoid his attacks, while you blow the crap out of him with all you've got. Once he's been destroyed, step on the button to disable the lasers and spawn a bridge. Follow Azimuth to find even more robotic drones attacking you. Use the Sonic Eruptor to kill these 2. If you keep hitting them, they won't have a chance to attack. Move forward to see more enemies come at you from the gap. Use your Constructo Bomb to take them down, and then quickly turn around to see more guys coming from behind. Use your Sonic Eruptor on these guys as well. Now, 2 ships will come up from the gap, drop enemies off, and then shoot rockets at you. Continue to use your Sonic Eruptor on the enemies, and then use your Constructo Pistol (and, if you have to, your Constructo Bomb) on the two ships. Strafe and flip to avoid the rockets. After they're shot down, a bridge will spawn. Go across with Azimuth. [X] Infiltrate Pollyx Industries. [ ] Destroy the VX-99 Watch Video (click to view, or right-click to open in a new tab or window) [SP] After the cutscene, you'll be up against 4 robotic drones. use your Sonic Eruptor or Constructo Bomb to take them down. Afterwards, 2 mechs will spawn. Use your Constructo Pistol to take them down. Now, the VX-99 with start attacking you with it's lasers. They will criss cross along the front of the platform, and then go diagonally across the platform, to each back corner. They'll and then go down the middle, and then down the middle diagonally. Eventually, the VX-99 will make its way over to you, and Azimuth will shoot an ion cannon at the VX-99, spreading the ionised platforms on the base. Jump on to the ionised platform. Once you're on, and the walkway fold back up, run to the right, and keep running. Lasers will be chasing you. Eventually, the lasers speed up, so when they catch up to you, quickly turn around, walk around the bottom of them and turn back around (rotate the Left Analog Stick clockwise 360 degrees just before they hit you), and do this each time they catch up to you. When the lasers stop, go to the nearest bolt crank and turn it to make one of the tentacles fall off. One of the ionised platforms will also fall off as well (the one where the laser connecting it dies after you've turned the bolt crank) so you can't run around in circles any more. Move to a different platform if the one you're on is going to fall off. Run from end to end of the platform, walking and/or jumping around any laser that gets close to you. The lasers and then start rotating clockwise, and then anti-clockwise, and it will keep switching until it stops firing the lasers altogether. Run away from the lasers when they come for you, and run around it if it gets to you. Once the direction changes, run away from it again and run around it again when it gets to you. Eventually, you'll have to turn another bolt crank. Turn it to have the second tentacle fall off. Again, move off the ionised platform you're on if it's going to fall off. You'll now have a single laser chasing you. Simply run away from it, and when it catches up with you, turn around and run around it in the opposite direction. Don't go down the bottom to the bit sticking out, or you're screwed. Like before, the lasers will start rotating again, switching between clockwise and anti-clockwise. Do what you did the first time to avoid the laser (still run to the left or right, away from the laser, at all times) and once it stops, turn the final bolt crank to be propelled to dry land. Use this brief moment of solitude to break these crates and replenish your health and ammo. 3 drones and a ship will be sent to take care of you. Use your Constructo Pistol to take care of these guys, just keep strafing and flipping to avoid their fire, but remember that the planter in the middle may block not only their shots, but yours as well, and you don't want to waste ammo. Switch to your Sonic Eruptor if you run out of ammo. Once all the enemies are dead, Azimuth will arrive. Attach yourself to the Swingshot target on Azimuth's ship and he'll drop you off on the ring of the VX-99. Lasers will start rotating along the ground, so strafe and flip over them whilst shooting the 3 red things on the inner edge of the VX-99. The lasers will change speed and direction constantly, so keep strafing and flipping until the lasers stop, and then you can stop and continue moving when the lasers start moving again. Once you've destroyed all 3 of the red things, the lasers will stop, and Azimuth will lay down a world of pain on the VX-99. But, it's not over yet! You now have to battle the being itself! Pull out your Constructo Pistol and shoot the VX-99 whilst strafing and flipping around him to avoid his rockets. Once he's down to 2 thirds of his original health, the lasers will reappear, so keep an eye on the ground and only flip when you're going to be hit by a rocket or a laser. Switch to your Constructo Bomb, and then your Sonic Eruptor should you run out of ammo for the weapon you're using. Once he's down to 1 third of his original health, he'll start to use a third attack. He'll create an electric field on either side of Ratchet, and move them in so Ratchet can't move. When they appear, move so you're not hit by them when they're moving, and then just shoot him, jumping when the lasers com around, and returning to strafing and flipping when the electricity disappears. Keep shooting the VX-99, and once he finally dies, Azimuth will come around to pick you up. You've got 15 seconds to get off this bad boy before he takes you with you in the inferno, so quickly find Azimuth's ship and attach yourself to the Swingshot target again. After the cutscene, you'll be at your ship. [X] Destroy the VX-99 Now you can either stick around the Vela Sector for extra work, or head off to the Korthos Sector! Watch Video (click to view, or right-click to open in a new tab or window) +------------+ #VELAS |6.5.3: Space| +------------+ Go to the red ship near Vela Alpha. Talk to the ship, and you'll be asked to tow some warp drive components back to the ship. Accept the offer if you have the Ship Tether, as you'll need the Ship Tether to do this job. ( ) Collect Warp Drive Components. There are 3 components behind the ship, near the edge of the sector. Simply pick them up with the tether and take them back to the ship to collect them. Do this for each component to complete the mission. (X) Collect Warp Drive Components. Make your way to Vela Depot. You'll be asked to tow a ship in. Accept the offer and go to the ship. It's stranded near Vela Tau. Talk to the ship and accept the offer if you have the Ship Tether, as you'll need the Ship Tether to do this job. ( ) Tow the Vullard Ship. Attack your tether to the ship and make your way towards Vela Depot. On the way, you'll automatically drop the ship due to incoming enemy vessels. You'll have to destroy the 20 ships in the area before you can continue to tow the ship to Vela Depot. Fly around destroying the ships, and don't get destroyed yourself. Once they're all gone, resume towing the ship to Vela Depot. Drop the ship off at the Depot. (X) Tow the Vullard Ship. +-----------------+ #VELAD |6.5.4: Vela Depot| +-----------------+ Once you're out of your ship, talk to the Vullard. Accept his offer for work if you have the Harmonic Plating (or better plating) and the Ship Tether, as you'll need them to do this job. Get back in your ship and head for the comet (you'll find it soon enough). ( ) Retrieve Core Sample from Comet. You'll need Harmonic Plating and the Ship Tether to do this job. Once you do find the comet, line up your ship so you're running along side it, just behind the core, and then make your way in to the comet's tail, so you're directly behind the core. Shoot the core with all you've got, and then once the Square icon comes up, press Square and get out of the comet's tail. :----------------------------: :6.6: Great Clock (3rd Visit): :----------------------------: +--------------------------------+ #GRCLK3 |6.6.1: Great Clock, Sector Three| +--------------------------------+ [ ] Follow Sigmund to the Orientation Room. After the cutscene, follow Sigmund. Use your Boost ability to jump over the gaps, and then throw a time bomb to slow the wheel down. Jump on to the wheel and make your way to the next platform, and then turn right and go through the doorway. Once the next doorway opens, follow Sigmund to your first time puzzle in this sector. Start recording on the blue pad, stand on the left button and stop recording. Then, start recording on the yellow pad, stand on the right button and stop recording. Finally, start recording on the green pad and go through the open door to complete the puzzle. You'll get 450 bolts. Follow Sigmund in to the Orientation room and watch the cutscene. [X] Follow Sigmund to the Orientation Room. [ ] Meet Orvus in Clank's Subconscious. After the cutscene, enter the Mnemonic Station and press Triangle to meet up with Orvus. [X] Meet Orvus in Clank's Subconscious. [ ] Learn how to Repair Time. [SP] Follow Orvus across the 3 floating platforms using your Boost ability. Once you're at the first station, stand on the icon and press Triangle. You'll be told hold to repair time anomalies. Use the Left Analog Stick to rotate the planet the Right Analog Stick to aim, and press R1 to fire. Fire at yellow, orange and red time anomalies, but not at blue ones, as they will break again, wasting time. There are arrows on the screen showing you what direction time anomalies that you can't see are in. You've only got a minute, but it's really quick and simple so you shouldn't run out of time. After you're done, you'll be told about time anomalies that need more attention. Once Clank's in control, go for the red and orange anomalies before going for the others. Again, you've only got a minute, but you won't need that long. After you're done, you'll get a third tutorial on Seekers. These things can re-break fixed anomalies. Destroy them at all costs. Once you're in control, destroy Seekers, and then red and orange anomalies, and then yellow anomalies. Once you're done, you'll get 300 bolts. Continue to follow Orvus. Ascend the 3 floating platforms and use a time bomb to slow the wheel down, and then jump on to it. From there jump on to the next station. Here, you'll learn how to deflect projectiles with your Chronoscepter. When the turret fires at you, hit the bullet with your Chronoscepter to turn the turret upside down, disabling it. Jump on to the base of the aforementioned turret and deflect the next bullet. Repeat this for the next turret, and then move on to the next station. A miniature Qwark will appear. He'll shoot at you, so deflect the bullet. More Qwarks will appear, and they'll fire at you one at a time. Deflect each bullet as it comes at you, no need to move or dodge anything. Even more Qwarks will appear after you've taken care of the existing ones, and they will also fire at you one at a time. Deflect all the bullets, and then follow Orvus over the 2 floating platforms. Deflect the bullet from the turret, and then hop on to it's base and go to the last station. [X] Learn how to Repair Time. [ ] Fix Time across The Universe! Watch Video (click to view, or right-click to open in a new tab or window) [SP] After the cutscene, you'll be back in The Great Clock. Follow Sigmund through the doorway and jump over the gaps between the platforms, and then deflect the spit from the 2 floating enemies. Keep moving forwards after they're dead and go up to Planet Quantos. Stand on the icon and press Triangle to start fixing time on this planet. There are 3 waves, each more hectic than the last. Just keep firing and aim at everything that isn't blue. Rotating the planet is faster than aiming the Chronoscepter, to you'll be using the Left Analog Stick more than the Right Analog Stick. Seekers, red and orange time anomalies are priority, so go for them first. After you've completed all 3 waves, you'll get 400 bolts. Boost jump on to the floating gear platform, and then boost jump to the next time puzzle. First, start recording on the blue pad, step on the first button and stop recording. Then, start recording on the green pad, go to the pad in the left chamber and stop recording. Start recording on the yellow pad and step on the button in the right chamber, wait 5 seconds, and then step off and stop recording. Go back to the blue pad and start recording. Step on the first button and wait until the green Clank is in, and then run over to the elevator lowered by the yellow Clank. Get on, and once it goes up, jump over the gap and on to the button, and then stop recording. Now go back to the yellow pad and start recording. Step on the button in the right chamber to lower the elevator for the blue Clank, and then once he gets on, step off and run for the door. Once it opens, go through and you'll collect 600 bolts. Now that you're outside, you'll see a whole bunch of wheels in front of you. Make your way across them until you get to a really fast one. Throw a time bomb at it, and then stand on it, jump towards the next really fast wheel and throw another time bomb to slow it down, and land on it. Continue in this fashion, throwing a time bomb at each fast wheel before you land on it, and you'll eventually reach a platform. Continue to the left and kill the 3 enemies here, and then turn right and deflect the 2 enemies' spit to kill them. Begin to fix time on Torren IV. Here, you'll learn about the Energise Power Up. If you see it, get it, unless there are higher priority targets in the vicinity. As you did before, simply keep shooting and rotate the planet so that you're hitting everything that's not blue. Only stop shooting if you're going to hit a blue time anomaly. Hit all the smaller circular targets, they'll help you out a lot. Complete the 3 waves to get 600 bolts, and then make your way to the floating platform behind the planet. Watch Video (click to view, or right-click to open in a new tab or window) Deflect the turret's bullet, and then jump and boost on to his base, and from there jump and boost on to the main platform. Make your way up the path and kill the 2 enemies, and then deflect the flying enemy's spit twice to kill him. Make your way over to the next time puzzle. Start recording on the blue time pad, stand on the button and stop recording. Start recording on the green pad, and then jump and boost to the first moving platform when it appears. You'll have to anticipate where the platforms are going to be when you jump and boost towards them. You won't have much room for error, as even with 3 boosts you'll only just make it. Remember to fly at where the platforms are going to be when you land on them rather than where they are initially. Once you reach the bottom, you'll get 400 bolts. Meet up with Sigmund and go through the door. Kill the 6 enemies on the ground, and then deflect the flying enemy's spit twice to kill him. Go through the door when it opens, and you'll encounter yet another time puzzle. Start recording on the blue pad, wait for about 6 or 7 seconds, and then step on the nearby button and stop recording. Start recording on the green pad and run up to the elevator up the back that the blue Clank will activate. Get on, and once it goes up, step on the button with a wall behind it, and then step off it about 2 seconds later and stop recording. Start recording on the yellow pad. Wait for the elevator closest to the front to come down, and when it does come down, get on. When it goes back up, jump and boost over to the platform and step on the left button for the door. Stop recording. Start recording on the blue pad again. Step on the button on the front, and then go and wait with the yellow Clank. Get on the elevator with him, and follow him across to the higher platform, but step on the right button for the door instead of the left and stop recording. Start recording on the green pad. Run to the elevator as usual, and then when it goes up, run to the button with the wall behind it. Once the 2 past selves are on, get off the button and run for the door. Throw a time bomb at the 2 enemies and kill them, and then when the door opens, go through to get 700 bolts. [SP] Kill the 2 enemies on the ground in the next room, and then deflect the spit from the flying enemy twice to kill it. A lot more enemies will and then spawn, so take care of the ground enemies first, and then the flying ones. Once the door opens, walk forwards and then to the left. Jump on to the first floating platform, and then jump and boost to the higher floating platform. Spread your boosts out, but don't spread them so thin that you aren't able to do the second or third one. As before, anticipate where the next platform is going to be. Repeat this for the next moving platform, and then jump to the bigger platform. Go forwards and throw a time bomb at the wheel. Jump on the wheel and then to the next small platform. Stand back, as the turret will fire at the explosive crates. Once they explode, deflect the turret's bullet, and then make your way across to the last planet, Planet Terachnos. There will be enemies waiting here. As before, kill all the ground enemies first, and then focus on the flying ones. Try to keep just one in view at a time and let the planet block the shots of the other ones. Once all the enemies are dead, proceed to fix time on planet Terachnos. You'll be told about the Slow Time Power Up. Get it if you can, as it'll make things a lot easier. Nonetheless, once you start, simply go about it the way you did before, rotating the planet and shooting at everything that isn't blue. Again, red and orange time anomalies, as well as Seekers, are priority. Make the most of your powerups by using them on everything you can see, regardless of its priority level. Once you complete all 3 waves you'll get 800 bolts. [X] Fix Time across The Universe! [ ]
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